Time Out of Place (Mage Concept)

Time Out of Place (Mage Concept)

There’s a difference between not being a part of the world and outright rejecting it. Rowan always felt they had been born in the wrong era; even in the wildest places the stink of urban blight could be felt, humanity’s willing submission to the rule of technology and...
Concerted Madness

Concerted Madness

In previous entries about creating characters I’ve talked at length about the need for character quirks to not define the character. Someone who “has a limp” or “only opens doors with their left hand” as a primary characteristic...
Que Sera (Mage Concept)

Que Sera (Mage Concept)

Everyone has a personal, deep connection with the idea of time. Not with Time itself of course—it’s doubtful the immeasurable ebb and flow of time gives a single mote of attention to the individual actions of any of us—but with the version of time that each of...
Transition Periods (Mage Concept)

Transition Periods (Mage Concept)

He died when he was little. Well, not died exactly, and not when he was so little. What his life was beforehand seemed minuscule, almost immaterial in contrast. Hamlet may have criticized Horacio about the limits of philosophy, but he was certainly on-point when it...
A Stitch in Time (Mage Concept)

A Stitch in Time (Mage Concept)

Marlene often told stories, particularly when the drafty house would rattle with evening winds, trying to ward off her own fear of the dark unknown. Mother was out on a grand adventure, she envisioned, striding across kingdoms and empires in search of priceless...
A New Kind of Game

A New Kind of Game

One of the most difficult balancing acts for the storytellers of a Vampire: the Masquerade game – particularly one with live-action elements or a large player-base – is to provide character agency while also enforcing the standards and archetypes of the setting. This...