Gaming Posts

Growing up with a Nintendo and friends who were into role-playing, I’ve been playing, running, or creating games and settings for nearly my entire life. The posts in this category spread the gamut from funny to sincere to horrific, depending on the setting and world explored. Also non-fiction posts about gaming in general are included. Note that long fiction sagas are not included in this specific archive.


Highways and Byways

Highways and Byways

Waving another late-night traveler across the border, Officer Peters glanced at the large office clock. It was late enough that the only people traveling were either too tired or hyped up on caffeine to lie about their reasons for entering the country, making his...
A Search for Heaven (Mage Concept)

A Search for Heaven (Mage Concept)

Cultures across the world speak of a time when all peoples were one, united in purpose and strength. Their language was that of Adam, the first namer, in which there was no distinction made between the Signifier and the Signified. It was a language of true things, a...
Recesses (Part 3)

Recesses (Part 3)

Motes of dust kicked up by their entrance to the private balcony floated in the dim, gas-lit air of the aged opera house. Madame Opal, the elder vampire who had been continually involved in the development of the San Francisco peninsula from her arrival in the 1840s, stood facing the empty stage far below, as if ignorant of her guests from Sonoma County.

Recesses (Part 2)

Recesses (Part 2)

Approaching the foreboding, Victorian-era opera house that remained all but invisible to mortal eyes, the small contingent of Sonoma County vampires felt increasingly unnerved. With broken windows hanging open to the night air and paint peeling off in sheets, the building looked like it hadn’t seen a touch of maintenance or renovation since …

Creating a Campaign

Creating a Campaign

In my experience, one of the most important bedrocks of a successful gaming campaign – whatever the setting or rules-system – is to have consensus between the players and the Game Master (GM) as what type of game is being played, what kind of story is being told. A...
Headspace (Run Idea)

Headspace (Run Idea)

Back in the twentieth century many crime syndicates employed “bagmen,” enforcers who collected payments and were scary enough that they wouldn’t become targets themselves. This way there were no records of payments, nothing to link the bosses to the...