MotW: Self-Sacrifice

MotW: Self-Sacrifice

  Hearing Ismene in combat, alone against innumerable alien creatures, sent Seth into a rage. All of her friends – Tommy, Tammy, and Roger – charged forward to meet the threat head-on, but the 1950s-era greaser did so without regard for his own safety. As bloated,...
MotW: Descending

MotW: Descending

  Stepping through the yawning lab door into the room beyond, the investigators tried to ready themselves for whatever horrors they would encounter next. The air in “Lab 02” was arid, almost devoid of moisture – particularly noticeable coming from the...
Playing with Power (HOTS Mages)

Playing with Power (HOTS Mages)

Some characters are designed to take a lot of punishment, others to support and bolster defenses. Some wade into melee with wild abandon to assassinate unprotected targets. And then there are those select few who pull at the threads of magic, weave them into a blanket...
A New Kind of Game

A New Kind of Game

One of the most difficult balancing acts for the storytellers of a Vampire: the Masquerade game – particularly one with live-action elements or a large player-base – is to provide character agency while also enforcing the standards and archetypes of the setting. This...
Conquest: the Isle of Winds

Conquest: the Isle of Winds

Standing on the bluffs which once ringed Sentinel Strand, I marveled at the immense vortex of wind which all but concealed the keep at its center. “The Wind-wall,” Mattias offered, having met us at the entrance to the Strand. “Summoned forth by...